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Glut for visual studio for mac3/8/2023 As we've said before, GLUT is GLUT is GLUT. ![]() This code is presented here for your edification, but not because we plan to explain it in painstaking detail. We'll now look at a complete application, from window creation to GL initialization through swap buffers. GLUT Header Inclusion on the Mac #if defined( _APPLE_ ) Now let's look at fleshing out this code. ![]() Those are really the only two unique elements to using GLUT on the Mac. ![]() The code in Example 9-1 performs this operation to include the glut.h header using a preprocessor check to determine whether we're building on the Mac and, if so, to adjust where we find GLUT to use the framework-resolved path. On other platforms, the GLUT headers may live in different directories (in fact, they usually live in the GL directory), so some wrangling is necessary to ensure that your compiler can find the header file. The only other Mac-specific element is the way in which we include the headers, as seen in Figure 9-3. This specifies that we will use the GLUT framework to resolve include files and link libraries. We do that as seen in Figure 9-3, with the result shown in Figure 9-4. Now that we've got a project, we must address the first Mac-specific element-linking against the library. ![]() Figure 9-4 Resultant GLUT Project Showing Framework and Sample Code
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